How
are they learning?
Now that you’ve thought about the story you’d like to tell, it’s time to think about HOW the viewer will go on their learning journey.
‘Pedagogy’ and ‘Learning Design’ describe methods of accessible teaching and the creation of audience-centred educational experiences.
Just like creating a narrative, there are established frameworks and tools you can use to help a viewer learn, such as:
- Cognitive load theory
- Concept waves
- Worked examples
- Partial solutions
- Analogies
- Real-world examples
- Social learning
- Predict, Investigate, Do
- Guided practice
If you’re trying to help your viewers understand a complex technical concept, you should do everything you can to reduce the ‘Cognitive Load’. You don’t have to over-simplify your content, just make the information more accessible and understandable. For example:
LLMs employ the vectors of a word to determine the relative semantic probability of a sequence.
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Large Language Models predict what the most likely next word in a sequence will be, using numerical values called ‘vectors’.
When teaching a process (like how to use a piece of technology), don’t just describe the sequence of steps. Use a demonstration to show the viewers how the process is applied in a real context.
You can also consider the progression of learning and apply a “concept wave” to it:
Start with a complex, high-level concept that gives viewers an overview of the topic.
Break this down to explain the details using analogies or real-world examples.
Rebuild their understanding by explaining how the small details contribute to the larger concept.